![]() ![]() Of course, that pitiful damage can be overcome if you select feats that allow you to do extra damage, and that can go well with the Discipline Focus class abilities if you make your weapon of choice a weapon from the Shadow Hand path.Īs for skills, I think you have the right idea. (As a Swordsage, you'll often find if you start off the round with a heavy-hitting maneuver, that you can deal a TON of damage, or straight out kill an opponent), though if your in a battle for the long haul, you might want to take the feat that allows you to recover all your martial abilities in one full-round action, as otherwise you can become pretty pitiful on the damage side of things. You may also want to dabble in a little Desert Wind for some extra damaging moves like Fan the Flames, or Tiger Claw for Death From Above, or something damaging like that (Dont have my ToB on me).įor Feats you want stuff that adds that extra little bit to your damage, like Rapid Assault for an extra 1d6 points of damage in the first round of battle. Dance of the Spider stance will help there, along with Shadow Jaunt (my favorites from Shadow Hand), but you also want maneuvers that deal damage, so pick up Shadow Garrote, and others like that. You want maneuvers that help you be sneaky. Shadow hand is all about the stealthy side of things, since its all about the shadows, so you'll find your character should excel in one moment being completely hidden from sight, then all of a sudden the enemy finds itself being Shadow Garroted, and can't figure out where it came from, until you leap out and use a little Shadow Blade Technique on it. Hmm.My favorite class is the Swordsage, but I tend to stick with Desert Wind and dabble a bit in the other stuff for interesting things (Like Dance of the Spider stance) but lets see here. ![]()
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